![]() This goes from how others will treat you, right down to navigating the many streets of Oakmont. You’re not given a mini map so if you want to find your next objective marker, you have to open up the full map and find the location to mark it. ![]() When you’re trying to find a missing person or need to find an address, you’re going to have to go to the Hospital or the City’s newspaper archives to find the right information. The Sinking City makes you work for everything and does its best to make the investigations immersive. The idea of it is great, I’m sure I’m not the only one who has wanted more grounded aspects to puzzle solving/detective work in games. However, the execution of it all is a sad reminder that sometimes immersive doesn’t mean entertaining. One of the issues that rises quickly is that Oakmont is not fun to travel around. As part of the whole ‘no hand holding’ thing, there’s a lack of a mini map. You need to manually find and place markers, and frequently use boats to get across flooded streets. It all gets tiresome fast, not helped by the sluggishness of pulling up the map. The map is needed often to ensure you’re going the right way. Locations within a case are often far away from each other. Reed is forever running around to a location just to tell you to go elsewhere, likely not far away from where you just left! Made worse is the speed Reed moves through the world. For Kay’s sake (some Oakmont slang for you) give the newcomer a bike! Even the boats are slow, the fastest movement in the game is running. ![]() ![]() Mind Palace might sound extravagant but it’s not that fancy a place. There Reed can put two relevant clues together to make a deduction. More often than not it’s piecing together the obvious, but it’s not until you’ve put all the pieces of a case together until you can draw a conclusion on what happened. The Sinking City doesn’t make it that easy for you though, no case is ever black and white. Over the course of each case you’ll be presented with enough information to know that deciding between two options isn’t clear cut. By the time you draw your conclusion there’s no good or bad option, and I often found myself having to weigh up what is best for the people in this bleak and horror filled world. While your decisions can have a narrative impact, they don’t impact the ultimate ending as that is also decided by a final choice. ![]()
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